Leonard Bernstein wrote a book entitled, "The Infinite Variety of Music," and that's a beautiful way to look at it ... but Leonard wasn't a recording engineer. The infinite variety of recording is a blazing pain in the ass.
The thing you want to avoid above all is the dreaded 'propagation delay' as this is the time it takes your audio signal to get through your gear and your computer hardware and software. This should all happen at the speed of light but it doesn't and delays come into it. This is not acceptable for music as it doesn't have to be much off at all in timing before even an untrained ear can detect the drift.
Recording with multiple computers is not difficult and you can infer the pitch for GoFundMe, no need to spell that one out to you.
So the last few hours have been trying to find some devious way to capture the audio being generated from the computer and also the audio I was producing by playing the instrument. That sounds like a simple thing but don't you believe it.
There is one remaining which I have avoided and that's to turn on a track for recording in GarageBand and record that way. While this would work for recording, it would suck for performance as I would have to use headphones to do it to prevent feedback. Absolutely not acceptable. The headphones are bad enough but recording like that puts so many layers of software between what you played and what got recorded that artifacts will creep into it and it won't be the same anymore.
The puzzle is still not solved but that's ok. It will be before this week-end is out. This is crucial for shooting video as the guitar you heard in the last video was captured by the action cam and not the computer. In fact, the computer never even heard the guitar playing, it only heard the tracks. This is what I'm trying to fix before attempting the next video.
The thing you want to avoid above all is the dreaded 'propagation delay' as this is the time it takes your audio signal to get through your gear and your computer hardware and software. This should all happen at the speed of light but it doesn't and delays come into it. This is not acceptable for music as it doesn't have to be much off at all in timing before even an untrained ear can detect the drift.
Recording with multiple computers is not difficult and you can infer the pitch for GoFundMe, no need to spell that one out to you.
So the last few hours have been trying to find some devious way to capture the audio being generated from the computer and also the audio I was producing by playing the instrument. That sounds like a simple thing but don't you believe it.
There is one remaining which I have avoided and that's to turn on a track for recording in GarageBand and record that way. While this would work for recording, it would suck for performance as I would have to use headphones to do it to prevent feedback. Absolutely not acceptable. The headphones are bad enough but recording like that puts so many layers of software between what you played and what got recorded that artifacts will creep into it and it won't be the same anymore.
The puzzle is still not solved but that's ok. It will be before this week-end is out. This is crucial for shooting video as the guitar you heard in the last video was captured by the action cam and not the computer. In fact, the computer never even heard the guitar playing, it only heard the tracks. This is what I'm trying to fix before attempting the next video.
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