Monday, September 4, 2017

VR Gear for Musicians ... Where Is It?

After reviewing the most current VR gear, it's immediately apparent the new gear isn't much different from the old gear.  The problem is they're not integrative devices but rather they're escapist.  (PopSci:  Choose the right VR gear for you)


Oculus and HTC Vive are the frontrunners.


The total immersion VR environment has some compelling potential for advanced surgery and science in general but otherwise it doesn't seem it offers much beyond porno and escapist whoop de do of that nature.


A musician needs integration from the VR world to this one to see the instrument, relevant controls, etc.

Zen Yogi:  I bet Jose Feliciano could do it

I wouldn't be so sure, Yogi, but why would he do that anyway when he can't see it?

Zen Yogi:  every jammer can use another gig

Fair enough but, even with his extraordinary skills, I question whether it would be possible for him to do it and helping him orient himself seems like it would be difficult for someone else when no-one can see the physical and VR worlds at the same time.


Zen Yogi:  there are other types of VR kit which are integrative and may offer the potential to play

Thanks but I know that, Yogi.  My interest is in which kit seems dominating in the market now and it's ubiquitously immersive rather than integrative.  I need to be able to play in a VR world or I really don't have any reason to go.

Zen Yogi:  you're not just bitching for the crowd?

Noooo, mate, since I've been fascinated with VR for years and hoped it would evolve in a way which would be more useful but it's not there yet.  The alternative integrative VR does exist but it will remain an orphan stepchild without any way to interface to anything beyond test systems.


For my own needs, the integration must be improved since, unlike most, I'm highly active physically when I'm in a virtual world such as Second Life.  The Galaxy Guitar hangs around my neck while I play the keys but the playing position for the guitar is somewhere different and I'll go back to that after or I may switch out the guitar for the bass to play that instead.  There's no way that can happen without clairvoyance or some measure of visual integration.

Zen Yogi:  no cowbell?

I've had one forever but I don't believe I've ever used it in a live gig or even in a recording, for that matter.


Integrative VR is already here and may get greater acceptance over time.  My concern that it does not get it now is due to the escapist, isolationist aspect of VR in its current form.  Even attending a movie which is highly escapist, one is aware of the people around so that aspect of pulling more and more away from each other is disturbing

Zen Yogi:  when the other audience members are children, I don't want to be aware of them

That's cute, Yogi, but you know it's more than that.  They're not simply avoiding children; they're avoiding everyone.

We don't always want to avoid children since watching a kid's movie with them means they will make a great deal of the ambience.


Zen Yogi:  do you have some type of pontifical prediction about the situation?

I don't since, in my case, a prediction is meaningless.  I do like to observe and it's not particularly impressive as yet but the thing we know for sure is it will change.

Zen Yogi:  it's been years and it didn't change yet

Sure but the industry is driven by fast-buck artists such as Zuckerberg, etc.  Vision from such people never goes beyond the bank and VR needs a real artist, someone with much more imagination than that.

Zen Yogi:  do you want to just hang out and watch dandelions?

That sounds good to me, my bear buddy ... so long as it's not using VR.

Zen Yogi:  no VR, just real dandelions

Let's go, mate.

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